namespace Table.DataModel
{
    public class TableFeatureEffect
    {
        /// <summary>
        ///主键
        /// </summary>
        public int Id;
        /// <summary>
        ///特效id（左方势力）
        /// </summary>
        public int lParticleId;
        /// <summary>
        ///特效id（右方势力）
        /// </summary>
        public int rParticleId;
        /// <summary>
        ///持续时间
        /// </summary>
        public float duration;
        /// <summary>
        ///延时时间
        /// </summary>
        public float delay;
        /// <summary>
        ///是否暂停所有行为（0否 1是）
        /// </summary>
        public int isPauseAction;
        /// <summary>
        ///是否技能前播放（0否 1是）
        /// </summary>
        public int isSkillBefore;
        /// <summary>
        ///X偏移量
        /// </summary>
        public float posX;
        /// <summary>
        ///Y偏移量
        /// </summary>
        public float posY;
        /// <summary>
        ///Z偏移量
        /// </summary>
        public float posZ;
    }
}
